2D Animation
I have over 13 years in the gaming industry as an animator. Iām proficient in Adobe Animate, Esoteric Spine, and Maya. Additionally, I have experience with all stages of the animation pipeline, from pre-production to final documentation and exporting assets for engineering. My goal is to craft engaging animations that seamlessly integrate into the larger narrative of each project.

























In 2018, I served as the lead character animator on Gambit.
A major challenge of the project was planning a viable approach to animating dozens of characters. We ended up using five different character rigs, with animation sets around held items, and special exceptions for unique movement styles. Despite these hurdles, it was an incredibly fun project to work on








